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Post #11 Subject: Posted at: July 8 2022, 12:36:10 am

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Rank: #1 Absolute Newbie
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Quote(TRex)
[quote=Chels]I\\\'ve been telling Adders for months to bring back manual training as right now it\\\'s just lazy logging in to press a few buttons


Terrible idea, this would destroy the game, auto clickers would absolutely break the progression, there is far better ways than this[/quote]


I can agree to the ideas stated and this statement as well. Ive been on games where training was manual and even something as simple as hitting F7 or the refresh tab in the address bar would get you titled a, "cheat," "bot," and result in possible banning from the game(I am aware CW isn't like that); That being said, it took some major effort to level up, but there is also some aspect of that Manual training that I do miss but can live without, especially, if considering there may be a type of imbalance that could possibly occur from players that could find a way to misuse the system.
It took me some time, personally, to adjust to the simplicity of training CW offers; I would absolutely love to see if there's a route you'd go with introducing manual training into the game in some type of way at the very least.
I try to stay active with steps, mining, etc. However, perks to certain players or top x players makes sense to introduce to some extent, even as a trial period in the game. I'm interested.

As for some type of personal interest in leveling to make it to x spot within the game; there's not really a *need* or *want,* to get up there. I come on here as an escape to distract from a long day of work from the medical field that is just stress free and allows me to kind of be in my own bubble for an hour or so(sometimes more) each night(or every other.)

At the end, while I'm active in attacking, mining, donating, and enjoying other aspects of the game, there isn't an influence there for me to necessarily *strive* for the top spot. If I fall behind, that's' totally ok and if I continue to level beyond others then that is also great.
For now, I'm just enjoying the game, it's features, and whatever new things you may have to contribute in the future.
Post #12 Subject: Posted at: July 8 2022, 12:53:48 am

Chels Donator Gender: Female



Rank: #6 Average
Posts: 95

Quote(Jade Elizabeth)
[quote=TRex][quote=Chels]I\\\\\\\'ve been telling Adders for months to bring back manual training as right now it\\\\\\\'s just lazy logging in to press a few buttons


Terrible idea, this would destroy the game, auto clickers would absolutely break the progression, there is far better ways than this[/quote]


I can agree to the ideas stated and this statement as well. Ive been on games where training was manual and even something as simple as hitting F7 or the refresh tab in the address bar would get you titled a, \"cheat,\" \"bot,\" and result in possible banning from the game(I am aware CW isn\'t like that); That being said, it took some major effort to level up, but there is also some aspect of that Manual training that I do miss but can live without, especially, if considering there may be a type of imbalance that could possibly occur from players that could find a way to misuse the system.
It took me some time, personally, to adjust to the simplicity of training CW offers; I would absolutely love to see if there\'s a route you\'d go with introducing manual training into the game in some type of way at the very least.
I try to stay active with steps, mining, etc. However, perks to certain players or top x players makes sense to introduce to some extent, even as a trial period in the game. I\'m interested.

As for some type of personal interest in leveling to make it to x spot within the game; there\'s not really a *need* or *want,* to get up there. I come on here as an escape to distract from a long day of work from the medical field that is just stress free and allows me to kind of be in my own bubble for an hour or so(sometimes more) each night(or every other.)

At the end, while I\'m active in attacking, mining, donating, and enjoying other aspects of the game, there isn\'t an influence there for me to necessarily *strive* for the top spot. If I fall behind, that\'s\' totally ok and if I continue to level beyond others then that is also great.
For now, I\'m just enjoying the game, it\'s features, and whatever new things you may have to contribute in the future.[/quote]


Yeah for sure i do miss manual training too
Post #13 Subject: Posted at: July 8 2022, 9:31:22 am

Crashdanger Donator Gender: Female



Rank: #2 Newbie
Posts: 3

How about giving the option to train manually I know it will be harder for members who choose this option but could give them for exp if they are doing it manually just a suggestion for people who want it to come back
Post #14 Subject: Posted at: July 8 2022, 2:38:25 pm

Stabz Donator Gender: Female



Rank: #6 Average
Posts: 99

Disagree with everything said but chels, and not a personal thing. We all know you use an auto refresher, Iíve got the video of the ego boosts and manual training will give you an even more unfair advantage compared to those with slower wifi/laptops.

Manual training, although I did want it before, CANNOT be implemented. I have one of the fastest devices and wifi here so it would benefit me, not the game.

definitely give more EXP for crimes, minings, forums, chat, casino, baffle tent, battle ladder, hide and seek etc. I know itís been done but the little extras need to be added.


Possibly exp from investments? Invest minimum 30b and get Y% exp after X days length? Something like that.

Exp from dump, exp from captcha? Exp from anything that requires the user to be active, and balanced effectively. I know itís not much use, the very little ideas I have but the concept is required and somerhing I believe is being worked on.

Once Iím back from holiday, can hopefully help work out a few other ways to earn exp. Gym should be relatively worse to level up, it should be solely used for stat gain so you can attack others, otherwise weíre at a stage now where itís simply impossible for most people to catch up without donating a tonne!
Post #15 Subject: Posted at: July 8 2022, 2:51:25 pm

Stabz Donator Gender: Female



Rank: #6 Average
Posts: 99

Just going to flick through menus

Exp from buying/racing carsÖ the better cars = more EXP? Get race betting out, exp gained only on races that are 100m+ or so?

Exp from making drugs, simple concept, benefits people who are active. Can also sell/use the drugs so another benefit.

Exp per day from job (increases labour training) and exp from schooling.

Exp cracking safe.

Attacking exp needs to be increased. More exp gained from warred attacks?

Exp given per trade from the trade centre.

Exp per purchase made on market.


Eaxh thing subject to a cap where abuse is possible I.e listing on item market. Only gain exp from 10 items per day or max 50% exp. This way, although Ďpointlessí some people will be active and do it whereas others will think they canít be assed. In the end, all adds up. Not the best idea and explanation but the theory behind it is what Iím trying to get across.

Training exp defos needs to be nerfed.

There also needs to be a way to put surplus cash, crystals or
Items into use. For example people have thousands of GEís that wonít be used, potions, drugs etc. I personally have 3.1 trillion cash with almost nothing to do with it due to no trading occurring or no one willing to sell, needs to be a way for this to benefit myself.

AlsooooooÖ people need to realise when they use powers and steps themselves, itís not most efficient. Something overlooked. When selling to higher level players, they can make more from them and will pay you more so itíll benefit you more, both parties when. Itíll help the low-level people a lot!
Post #16 Subject: Posted at: July 8 2022, 2:57:56 pm

Winter Wendigo Donator Gender: Female



Rank: #8 Good
Posts: 248

Most experienced players know you can't do 100 k steps on a keyboard in one day with out opra or a refresher. It would flat out break your keyboard or give your hand carpeltunel after just a few years of constant game play. My best friend is blind and has spent 90 percent of her life on a brallie note with that level of clicks and suffers from it. It is an often consequence of constant clicking.

Not to mention the last polls showed there is a large amount of mobile only players. This is a place for extreme fast wars and stats.

That being said the more active should have more bonuses to level things out.

I think to better clarify my own words it be nice to see a leveling system for things like steps and mining such as crimes have. More experience than what is given out should be earned to again try to get players happier about doing the supplies they have on thier own.

It is an interesting topic none the less

Most of us are working hard , or very ill, or plain killing free time between studies facts of life that cant be changed; I think adders does his best for those of us that might be struggling donation wise for what ever reason as well when he is able .

Do the slots and contests it truly helps . The game never stops changing or evolving when that happens its hard to get boring.


Post #17 Subject: Posted at: July 8 2022, 3:42:54 pm

Andrew Tate Donator Gender: Female



Rank: #6 Average
Posts: 83

I mentioned earlier in the thread that I'd expand on some points I've been thinking of:

Quote(Cheese)
What makes you personally strive for the top spot on CW? and if you aren't currently, what changes would you like to see that might make it worthwhile for you?


At this moment, I cannot see any benefit to removing auto-train, training was doomed the moment it was implemented, and though I understand why it was implemented in the first place, there were definitely other ways to get around this issue, but since we are passed the point of no return regarding training, there is not much I can say that can be done here apart from whatever is currently implemented with multipliers to reduce the damage done by auto-train.

Because of the above, I fear that regardless of any ideas raised in this thread to incentivise training of lower levels or newer players, are the same incentives that will keep the top ranking players persistent in their lead, if not increase the stat/lvl gap. Which in return will de-incentivise low lvl/new players - it'll be a never ending circle.

Instead, we need to focus on damage control (again) by incentivising other aspects of the game, not training. Training has been too much the focus of this game to its own detriment. As mentioned by myself, and numerous other players over many occasions, what makes a game enjoyable most of all, is by having plenty of things to do alongside training, and should be equally rewarding in the game to focus on. Since this thread is for training only, I will not go into this unless we create a new thread based on incentives for other game mechanics.


Post #18 Subject: Posted at: July 8 2022, 3:45:22 pm

Stabz Donator Gender: Female



Rank: #6 Average
Posts: 99

You hold, not tap, depending on browser. Admin invented multipliers to combat your problem. 100,000/50=2000

2000, 1 click per second is 33 minutes. Iím sure you can average at least 10 clicks per second by holding F5 which means 3-4 minutes for 100k steps at x50 if needed.

Even on mobile, these days, theyíre very advanced and fast.

Crimes I disagree, better level for better crimes and thatís that. Itís too late, unless all braves are converted now.
Post #19 Subject: Posted at: July 8 2022, 3:45:52 pm

Stabz Donator Gender: Female



Rank: #6 Average
Posts: 99

And most wonít be happy as theyíve been saving to be most optimum and efficient. Something which you arenít, factually. Nothing personal.
Post #20 Subject: Posted at: July 8 2022, 3:49:43 pm

Andrew Tate Donator Gender: Female



Rank: #6 Average
Posts: 83

Also, to increase the strength of my argument above, can anyone give me an example of a mechanic that is OBJECTIVELY equal or more rewarding in the game than training? And if so, please give examples..



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